It requires the allocation+copy only in the case that we’ve exclusively
The overview page covered how to use various SDF font libraries (msdfgen, stb_truetype, tiny-sdf, etc.). I wrote code for multiple libraries, had sketched out diagrams for various concepts, and had screenshots of outputs from each of those libraries.
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identity function for slices that are already allocated in the heap.
Testing told me I used ~3,500 bytes for each frame - at 10 FPS, that’s ~35 KB/sec. While a nice T1 line could handle that, it’d easily saturate a 56k modem. And supporting even 1,000 clients would mean pushing 35 megabytes a second - way too much!